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	<title>Comments on: Loading Modules in AIR application</title>
	<atom:link href="http://blog.esofthead.com/loading-modules-in-air-application-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.esofthead.com/loading-modules-in-air-application-2/</link>
	<description>The official blog of eSoftHead Company</description>
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		<title>By: Tom G</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-357</link>
		<dc:creator>Tom G</dc:creator>
		<pubDate>Tue, 21 Sep 2010 11:47:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-357</guid>
		<description>In the example, you indicate caching the remote swf locally in the local DB.  Then, check the remote version number to know if you need to download an update.  Is there a particular way that you are detecting the remote version number without downloading the entire swf and inspecting it?

Thanks for any ideas you might have.</description>
		<content:encoded><![CDATA[<p>In the example, you indicate caching the remote swf locally in the local DB.  Then, check the remote version number to know if you need to download an update.  Is there a particular way that you are detecting the remote version number without downloading the entire swf and inspecting it?</p>
<p>Thanks for any ideas you might have.</p>
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		<title>By: Ethan Chee</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-244</link>
		<dc:creator>Ethan Chee</dc:creator>
		<pubDate>Fri, 08 Jan 2010 02:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-244</guid>
		<description>I&#039;m developing a AIR Application Online game where i have 1 Game Lobby AIR App (Flex-Based AIR) and games AIR App (Flash CS4 Built Swf, Create AIR file using Flex to load the Swf file).

The game have only 1 Lobby(air file) and Numbers of games (air files). 
Purpose to having multiple AIR file to make use of AIR auto updates features for the lobby and all games.

I want to remove/unchecked &quot;Add shortcut icon to my desktop&quot; from the Installation Preferences of AIR Application Install dialogue.

May i know how to do remove/unchecked &quot;Add shortcut icon to my desktop&quot; feature?</description>
		<content:encoded><![CDATA[<p>I&#8217;m developing a AIR Application Online game where i have 1 Game Lobby AIR App (Flex-Based AIR) and games AIR App (Flash CS4 Built Swf, Create AIR file using Flex to load the Swf file).</p>
<p>The game have only 1 Lobby(air file) and Numbers of games (air files).<br />
Purpose to having multiple AIR file to make use of AIR auto updates features for the lobby and all games.</p>
<p>I want to remove/unchecked &#8220;Add shortcut icon to my desktop&#8221; from the Installation Preferences of AIR Application Install dialogue.</p>
<p>May i know how to do remove/unchecked &#8220;Add shortcut icon to my desktop&#8221; feature?</p>
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	<item>
		<title>By: Stray</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-205</link>
		<dc:creator>Stray</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-205</guid>
		<description>Hi,

I came across your page while tackling the building of a modular air app - like you, we want to be able to add to and change out the modules after installation.

Your loadBytes() solution worked great, but left an obvious security hole.

I&#039;ve now completed building a framework which allows loading of signed and non-signed swfs into different sandboxes. The loaded swfs must be in .air packages - renamed as .zip - signed with the same security certificate as the original app.

All the source, as well as compiled test stuff and documentation is freely available here: http://flair-flash-flex-air.blogspot.com/2009/09/framework-for-modular-air-applications.html

Thanks for your help in getting this working!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I came across your page while tackling the building of a modular air app &#8211; like you, we want to be able to add to and change out the modules after installation.</p>
<p>Your loadBytes() solution worked great, but left an obvious security hole.</p>
<p>I&#8217;ve now completed building a framework which allows loading of signed and non-signed swfs into different sandboxes. The loaded swfs must be in .air packages &#8211; renamed as .zip &#8211; signed with the same security certificate as the original app.</p>
<p>All the source, as well as compiled test stuff and documentation is freely available here: <a href="http://flair-flash-flex-air.blogspot.com/2009/09/framework-for-modular-air-applications.html" rel="nofollow">http://flair-flash-flex-air.blogspot.com/2009/09/framework-for-modular-air-applications.html</a></p>
<p>Thanks for your help in getting this working!</p>
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	<item>
		<title>By: Flexible Module Loader – a handy tool to review modules in Adobe Flex 3 (Air) &#124; universal.adapter</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-57</link>
		<dc:creator>Flexible Module Loader – a handy tool to review modules in Adobe Flex 3 (Air) &#124; universal.adapter</dc:creator>
		<pubDate>Thu, 07 May 2009 14:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-57</guid>
		<description>[...] of loading remote modules within an Air application I would like to recommend the article &#8216;Loading Modules in Air application&#8216; at ESOFTHEAD&#8217;S BLOG. The code example on this site helped me creating a workaround of [...]</description>
		<content:encoded><![CDATA[<p>[...] of loading remote modules within an Air application I would like to recommend the article &#8216;Loading Modules in Air application&#8216; at ESOFTHEAD&#8217;S BLOG. The code example on this site helped me creating a workaround of [...]</p>
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	<item>
		<title>By: ozeebee</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-3</link>
		<dc:creator>ozeebee</dc:creator>
		<pubDate>Wed, 17 Sep 2008 14:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-3</guid>
		<description>I had the same problem and came up with exactly the same solution as yours : 
1. load SWF bytes into mem with an URLLoader
2. create a custom LoaderContext with the &quot;allowLoadBytesCodeExecution&quot; property set to true.
3. use the Loader.loadBytes() method with the data and loaderContext.

I think that it is currently the only solution to load modules from another location than the application sanbdox.

I haven&#039;t tried to sign the modules yet.</description>
		<content:encoded><![CDATA[<p>I had the same problem and came up with exactly the same solution as yours :<br />
1. load SWF bytes into mem with an URLLoader<br />
2. create a custom LoaderContext with the &#8220;allowLoadBytesCodeExecution&#8221; property set to true.<br />
3. use the Loader.loadBytes() method with the data and loaderContext.</p>
<p>I think that it is currently the only solution to load modules from another location than the application sanbdox.</p>
<p>I haven&#8217;t tried to sign the modules yet.</p>
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	<item>
		<title>By: hufkens.net &#187; Blog Archive &#187; Loading remote swf files in AIR</title>
		<link>http://blog.esofthead.com/loading-modules-in-air-application-2/comment-page-1/#comment-2</link>
		<dc:creator>hufkens.net &#187; Blog Archive &#187; Loading remote swf files in AIR</dc:creator>
		<pubDate>Tue, 16 Sep 2008 10:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.esofthead.com/?p=117#comment-2</guid>
		<description>[...] Loading Modules in AIR application: This solution worked for me and with some minor adjustments, I was also able to load a regular swf file (see code snippet). [...]</description>
		<content:encoded><![CDATA[<p>[...] Loading Modules in AIR application: This solution worked for me and with some minor adjustments, I was also able to load a regular swf file (see code snippet). [...]</p>
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